The Idea of Huntington!
- Fox Hunt
- 6 days ago
- 3 min read
Hello there 👋,
it’s me, Fox Hunt 🦊
In this post, I’d like to take you on a little journey … back to the very beginnings of “Huntington – Even Bandits Wanna Go Home!” 🎲🔥
It all started around 14–16 years ago ⏳, when I regularly played classics like Mensch ärgere dich nicht — or, as most people know it today: Ludo — with my grandma.
And believe me:My grandma had a very special kind of fun with it 😄Not from winning.Not from planning ahead.
No …
from knocking others out 💥😈
You know that feeling, right?You’re just about to reach the goal, everything is going perfectly, you already feel like the guaranteed winner …and then that one moment happens — bam 💥 — and you have to start all over again.
Wonderful.Well … at least for the other person 😏
And me?I’m not going to lie — I enjoyed it just as much 😎At least when luck with the dice 🎲 happened to be on my side.
Which was … let’s just say … pretty rare 😅
It always felt like everyone else at the table had more luck than I did.But that was exactly part of what made the game so memorable.
Right? 🤔
Over time — and yes, we’re talking many years here ⌛ — the whole thing slowly started to lose its appeal for me.
Always the same sequence.Always the same paths.Always the same little dramas.
Predictable.Monotonous. 😴
And that was exactly where it began.
I started asking myself questions 🤔
What really makes a game exciting?What makes you want to keep playing?What makes you say: “Just one more round!” 🎯
And most of all:How do you create a game that grabs you all over again every single time?
The answer?
It didn’t come right away.Not logically.Not planned.
But suddenly.
Practically overnight 🌙⚡
More randomness 🎲More frustration 😈More thrills 🔥More players 👥
And all at once, it was there …the first version of my “improved Ludo.”
A great feeling.But not a finished game.
Because I quickly realized:It was too similar.Too close to the original.
Too little … me.
So I asked myself the next question:
How do I turn this into my game? 🤨How do I give it its own identity?How do I create something unmistakable —and still easy to understand?
And then came perhaps the most important thought of all:
I don’t have to.
Because if someone wants it simple and quick,they can absolutely stick with Ludo 😉
I, on the other hand, wanted more.
So I kept tinkering.Trying things out.Scrapping ideas.And starting all over again.
The idea of having 6 players was there right from the beginning 👥Just like the Fate Cards 🃏,which can throw everything into chaos.
But one thing was still missing …
The solution only camewhen I saw my first real prototype lying in front of me.
And all I could think was:
What the hell is THAT?! 😱
An 80 × 80 cm game board.
A board game … or a carpet? 🤯
Of course, I optimized it later,adjusted it, shrank it …down to today’s 50 × 50 cm 📏
But one thing remained:
The paths were long.Very long.Too long. 🛣️
So I needed a solution.
And in that exact moment, one of the most important ideas in the game was born:
The 10-sided die 🎲🔥
Suddenly, everything became faster.More unpredictable.More exciting.
Exactly the way I had imagined it.
And then there was Huntington 🏙️
The shortcut.The risk.The opportunity.
It was there from the very beginning —and it became the heart of the game.
But like every good game, this one didn’t stand still either.
I tested. 🧪I changed rules.I moved spaces.I adjusted cards.
Again and again.Step by step.
Until …
well, until life suddenly had other plans.
About 10 years ago ⏳,everything came to a stop.
The game didn’t disappear.
I forgot about it.
For a while.Maybe longer than I thought back then. ⏳
It was somewhere …not on the table,not in my mind —just simply put away.
Out of sight.Out of mind.
And yet …
it was never truly gone. 🔥
And that’s exactly why one question comes up today …
👉 So how did it happen that you still get to experience this ultimate fun-filled board game adventure today? 😏🎲
You’ll get that answer in the next post 😉
Until then, I wish you:
Have fun … with Fox Hunt Game 😎🦊🎲

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